Images,
and the systems
that make them.
Creative technologist, bridging creative and engineering. I design, build and consult on AI workflows and systems for studios, agencies, production companies and image‑led brands.










Neandertal


Everything in the work began as a scan. The bottle is a high-resolution photogrammetric capture, and the cave is built from scanned rock, made for game engines and optimised for render. Flint forms in chalk, so the bottle was set in chalk caverns.


The laser light then reads those surfaces the way a scanner would. Its lines borrow from the look of LiDAR point clouds, and from the older photographic method of describing a surface with projected light. They catch on the chalk, break on the water and draw out the shape of the rock.

So the work uses scanned objects, and its visual language is drawn from scanning.
