PHOTOGRAMMETRY

 

3D SCANNING

  • Designed a rig to 3d scan the object, which included polarised lighting setup and turntable

  • Invented a method of applying a fine dust to the objects which allowed the software to capture greater detail

  • Used both Photoscan & RealityCapture

  • Implemented HeliconFocus to resolve depth of field, and in doing increased the subsequent level of surface detail of the scan

  • Built thread and feather details in 3dsMax

  • Created a material which mimicked the falloff of and electron microscope

  • Specially commissioned audio

//// 4K CG ANIMATION

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MATERIALS & TEXTURE CAPTURE

 

LEAF CAPTURE

  • Designed a cheap DIY image-based light capture rig with an extremely high resolution output

  • Constructed custom apparatus such as a lightbox and lens holder

  • Solved best method of collecting leaf specimens to keep them fresh

  • Devised a clever workflow that captures diffuse, normals, specular & opacity

  • Substance Designer & 3dlut Creator used to produce detailed maps and physically accurate materials


 

TEXTURE MAPS

  • Texture maps built from photographs sourced online

  • Maps built both manually with PS and with software such as CrazyBump

  • Detailed plant built using GrowFX based upon botanical studies

  • Plant rendered with Corona Renderer


 

MODELING, RETOPOLOGY & UV MAPs

 

PRODUCTS

  • Commercial commission working to budget and deadline

  • Client with no prior experience of CG workflow so sympathetic to their knowledge level

  • Stills & Animation

  • Accurate product modeling with real measurements collected using a caliper

  • Materials and textures (some procedural) custom built with high level of physical accuracy

  • UV maps created for all components


RETOPOLOGY

  • 20m poly scan was decimated to 80k using Zremesher

  • Capable of creating detailed edge flow where necessary

  • Unwrapped low poly version & baked displacement in X-Normals

  • Applied displacement texture to low poly mesh in 3dsMax and retrieved a high level of detail


BUILDING SHADERS & PBR RENDERING TECHNIQUEs

  • Advanced physical lighting knowledge (decade working as lighting tech and assistant in photographic industry - fashion & advertising)

  • Actively researching and testing visual computing papers

  • Capable of scanning materials

  • Real world product modelled with precision


 

NOVEL PHOTOGRAPHIC APPLICATIONS

 

RELIGHTING A PHOTOGRAPH IN REALTIME

  • Thinking outside of the box in order to develop a novel photographic approach

  • Applies HDRI principles and treats photographic scenes like renders

  • Offers a level of control that conventional retouching cannot (capable or affecting colour and intensity of any light source)


LIGHT CAPTURE 

  • Captured using PhaseOne camera and lens system & output as photographs

  • Shot on location

  • Adaption of in-camera specular and normal map lighting techniques


VISUALISATION

SET BUILD, RENDERS & PANORAMAS

  • Exhibition built in real world based upon 3d render pre-visualisation

  • Detailed measurements taken of gallery space

  • High resolution 360 panorama produced for working reference    

////  Photographic documentation of my solo show at TJ Boulting

//// Photographic documentation of my solo show at TJ Boulting

//// Interactive 360 panorama stitched in PtGui Pro, and shot on location by myself using a Nodel Ninja

//// UE4 test visualisation of my solo show at TJ Boulting


PRODUCT MATCH

  • Client wanted product photograph matched in CG

  • Superior CG workflow constructed that was streamlined and fast

  • Product measured accurately and details reproduced down to fine machine marks

  • Studio lighting matched  

//// Render

//// Render

//// Reference Photo

//// Reference Photo